I am Software Engineer at Figma and recent grad from Columbia University in New York city where I studied Computer Science concentrating in Software Systems & Creative Engineering with an interest in Astronomy, Physics, and Makerspacing. Some of my interests outside of CS and physics are board games and video games (I am currently playing Persona 5) with friends, building computers and keyboards, video and photo editing, traveling (I studied abroad in Madrid, Spain Spring 2023!), walking through nature, working out, EATING (I love food, especially KBBQ), reading comics/manga (reading Vagabond right now!), and hanging out with my dogs Clifford and Homer.
An interest I found more recently is creative writing and satire for Bwog, one of Columbia's student news organizations, which has been super fun! I also recently directed a sketch comedy skit in Fall 2023 and acted in Spring 2025! Another passion and hobby of mine is video game developing and modding which is what I work on in my free-time occasionally and for work in 2024 at Riot Games! I also helped organize the first large scale game jam at Columbia in Spring 2024 and 2025, LionJam!
I am planning on pursuing a PhD in Creative Computing Education in the future where I can research how creating with computers in different mediums provides interesting opportunties for learners. I would also love to become a Computing professor in the future to continue teaching at the university level!
Helped with the instruction of Advanced Programming in C for over 1500 students. Graded labs and assessments, hosted office hours, and aided in instruction of the classes. Addtionally hosted review sessions, worked to help update the grading infrastructure, and updated the courses websites. Updated, redesigned, and led a guest lecture on the C implementation of Python and how it related to the class!
Helped with the instruction of Operating Systems to 100 students. In the course students wrote updates directly to the Linux Kernel. As a TA, I updated homework assignments, helped setup infrastructure, and graded assignments and exams as well as hosted office hours and answered students questions on the online form.
Working on a project in the Azure Holmes team under Nisarg Sheth. My project - codenamed Dr Watson - would diagnose live migrating virtual machines to improve visibility for team members solving issues, help increase the success rate of migrations and would lay the ground work for future improvements that could allow for a machine learning algorithm to automatically make decisions based on the status of a virtual machine provided by API endpoints I setup. I learned about working with a massive codebase, advanced C# skils, networking, multithreading and how to use databases and logging to understand how processes and services occur in a massive system.
Helped high school teachers teach introductory computer science classes. Gave guest speech about my experience.
Helped run a Python camp for faculty, researchers, professors and teachers around and in Colorado. Wrote curriculum for introductory Python class taken in the folllowing fall semester by undergraduates. Introduced computer science through STEM related fields with an undergraduate partner to K-12 graders. Helped run Coding for Good program where high school students worked on an app to help their community. My team made a carbon footprint calculator website.
Worked with designers to create a new gameplay feature from design to implementation in Unreal Engine. Iterated on prototypes to create designers vision. Used C++ to create a backend information tracking system that was copied from servers to clients to allow clients to get updated info. Created a front-end prototype UI for daily playtesting using Blueprints. I Will update when feature is realesed to the public with more information!
Helped improve the UI/UX of a VR application using the MRTK framework in Unity. Performed user studies to determine necessary features and fixes. Published in a research paper about the app.
Learned how to develop iOS applications and full stack development in Xcode with Objecive C and Swift. In the first 3 weeks of the 10 week internship, I was taught the ins and outs of iOS development in an accelerated Codepath course. During the course we made clones of IMDB, Twitter and Instagram using the moviedb, Twitter, and Parse APIs respectively. I ranked highly among my classmates due to the amount of stretch features and new features I implemented in my apps. The last 7 weeks were dedicated to my solo capstone project - Piccy, which can be found on my GitHub. This process involved me wireframing and designing the app and planning it out and then implementing the planned features.
Taught kids 7-15 how to code in JavaScript, Scratch, Python, C#, and Lua by making games. Helped organize and run day to day operations in center. Created curriculum and ran weeklong day camps during the summer and winter breaks. Created and ran a Python class during Covid-19 online learning. Recommendation letter from my employer can be found on my LinkedIn profile.
Organized and hosted the first large scale game jam at Columbia in Spring 2024 and 2025 with industry guests and judges from Riot Games, Xbox, Playstation, and Activision. The game jam was designed for helping students break into the games industry with it being many students first games. I helped introduce students to the Godot game engine and other free tools to help them make their first games over a 3-week period based on a randomly selected theme. We had over 40 students make their first games ever over the last two years!!
Created a series of different art projects using Arduinos in Creatived Embedded Systems in Fall 2024 including a lasercut US map with pins that light up states, a multiplayer game using bluetooth, a visual art exhibit, and a 3D model viewer.
Made an Introduction to Pygame workshop for the Spring 2025 Introduction to Python course. See the card in experiences for more infomration.
Made this website! Learned React.js and Next.js and used chakra-ui to produce this. Hosted using vercel!
Made a game in a week called Bro I'm Literally a Fish - a 3D platforming game and collectathon inspired by Banjo-Kazooie and Donkey Kong 64 - all by myself! I designed the level and ideas, created 3D models, wrote the script, made the music, sound effects and pixel art and more! I also learned a lot about the godot engine and GDScript, 3D animation, texture and vertex shaders, and how to create complex systems in games. Check it out!
Made a fully functional daily themed gif posting social media app for iOS using Objective C and Swift. Ideated and designed the app inspried by BeReal. It was really fun to work on and design from scratch! Check it out!
Made an Introduction to Git workshop for the 2024 DivHacks Hackathona at Columbia.
Made a game in week using C#, FMOD, Monogame and .NET for a game jam hosted by the youtuber Brackeys. Placed 7th in the world. Made a platforming game where time reverses when you jump in the air, inspired by Celeste!
Made an Introduction to Godot workshop for the 2025 LionJam GameJam I organized at Columbia.
Made a Discord Bot using Java and the JDA Discord API that could create a trivia match between 2 users with questions from an online database of 50,000 questions.